﻿using Super_Management_Mayhem.Screens.Playing.Players;
using Super_Management_Mayhem.Screens.Playing.Players.Manager;
using Transformable_Engine_v2.Engine.Transformable_Math.Geometry;

namespace Super_Management_Mayhem.Screens.Playing.ObjectInterfaces
{
    public interface IThrowable
    {
        void Throw(TE_Vector2 throwerPosition, TE_Vector2 itemPosition, Manager.Direction latestDirection, Team team);
    }
}